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Elenco Electronics Micro-Master Computer Training Kit

Elenco Electronics Micro-Master Computer Training Kit

LineBOTZ follows a track YOU create. Sensors enable LineBOTZ to follow a black line drawn by a felt tipped pen.
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Jonti-Craft Jonti Craft 0345JC Computer Table

Jonti-Craft Jonti Craft 0345JC Computer Table

COMPUTER TABLE E-Z to clean laminate top available in white or blue. Tabletop has a grommet for cords.
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Novelty Manufacturing Computer Water Games 1 dz

Novelty Manufacturing Computer Water Games (1 dz)

Bring computer gaming outdoors with these fun Computer Water Games. This is the only computer your kids will ever have that is safe in water and fun too!
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Outlines Highlights For Discovering Computers 2008 I

Outlines & Highlights For Discovering Computers 2008: I

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Store Search search Title, ISBN and Author Outlines Highlights for Discovering Computers 2008: Introductory by Gary B. Shelly, ISBN: 9781423912040 by Cram101 Textbook Reviews Estimated delivery 3-12 business days Format Paperback Condition Brand New Never HIGHLIGHT a Book Again Virtually all testable terms, concepts, persons, places, and events are included. Cram101 Textbook Outlines gives all of the outlines, highlights, notes for your textbook with optional online practice tests. Only Cram101
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Computer Math Problem Solving for Information Technology with Student Solutions Manual 2nd Edition

Computer Math: Problem Solving for Information Technology with Student Solutions Manual (2nd Edition)

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Math for Information Technology, this textbook is designed for students who take one math course to prepare for an IT career.   Innovative approach integrates problem solving (the single most important IT skill) with traditional math topics and computer programming concepts to give students all the essential skills they need to prepare for a first course in computer programming.   Step-by-step guidelines make learning accessible to students with pre-algebra math skills.   Topics match those needed for future IT courses and on the job:         Problem Solving tools:  A methodology appropriate to IT is introduced in the first chapter and reinforced throughout the text.         Computational tools:  Exponents, Numbers Systems, Unit Analysis, A Little Algebra, Graphing         Algorithm tools:  Computer Programming Concepts, Computer Logic, Structured Program Design         Appendices:  Arithmetic Review, More Algebra, Geometry   Introductory problem opens each chapter, familiarizing students with some of the important topics before they encounter all the conceptual details of the chapter.   How to Use This Chapter section places each chapter within the context of the course.   Application to Information Technology sidebars point out connections between various math topics and the field of IT.   Examples and practice problems at several levels of difficulty are amply presented. Wherever applicable, practice problems are related to IT.   Full step-by-step solutions to those even-numbered problems answered at the back of each chapter are available to students in the supplemental students’ solutions manual.   Written by an Information Technology professional for students aspiring to be IT professionals, this book has all the essential tools needed to begin the journey.
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Computer Math Problem Solving for Information Technology with Student Solutions Manual 2nd Edition Ratings - Rating 3.43/5 Trusted Merchant
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Califone International CM1-USB USB Digital Microscope

Califone International CM1-USB USB Digital Microscope

The USB Digital Microscope allows for real-time display on computer screens enabling multiple students to view detail at the same time. With a connected computer wired to a projector an entire class or auditorium can participate making it ideal for facilitating student understanding of the 6 goals within the National Educational Technology Standards or NETS. Manual focusing from 4 inches to infinity. Takes image snapshots to appear on a computer screen. USB connection to computers allows for group monitoring and image capturing. Fully adjustable detachable microscope stand.
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32 Quick Fun Content-Area Computer Activities 32 Quick Fun Content-Area Computer Activities

32 Quick & Fun Content-Area Computer Activities (32 Quick & Fun Content-Area Computer Activities)

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Incite Grades 6-8 students' enthusiasm to learn using technology in the curriculum! You'll enhance learning and encourage high-order thinking by incorporating a technology project for every week of the school year. Students will develop key technology skills in word processing, spreadsheets, multimedia presentations, and using the Internet while you teach regular classroom content. Lessons are divided among content areas, and the flexible projects are great for computer centers, labs, or one-computer classrooms. The easy-to-follow teacher instructions and step-by-step student directions make this resource a hit in the classroom. The included Teacher Resource CD contains sample projects, templates, and assessment rubrics. 160pp.
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32 Quick Fun Content-Area Computer Activities 32 Quick Fun Content-Area Computer Activities Ratings - Rating 2.77/5
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Fisher-Price Fisher Price Laugh Smile and Learn Computer Learning System

Fisher-Price Fisher Price Laugh, Smile and Learn Computer Learning System

Laugh, Smile & Learn? Computer Learning System. A baby appropriate keyboard topper sits over a standard computer keyboard so baby can tap on the colorful, oversized keys for exciting on-screen rewards! Fun animation, friendly characters, music and sounds rewrad baby they learn letters, numbers, colors, shapes and lots more from CD-ROM software. Features with three "grow-with-me" learning levels. Fits all standard size keyboards, but may not fit some unique sizes and ergonomic designs. For PC (Windows® 2000, XP or Vista) and Macintosh compatible. For ages 9 months and up.
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Outlines And Highlights For Discovering Computers 2009

Outlines And Highlights For Discovering Computers 2009

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Store Search search Title, ISBN and Author Outlines and Highlights for Discovering Computers 2009 by Cram101 Textboo Estimated delivery 3-12 business days Format Paperback Condition Brand New Never HIGHLIGHT a Book Again! Virtually all testable terms, concepts, persons, places, and events are included. Cram101 Textbook Outlines gives all of the outlines, highlights, notes for your textbook with optional online practice tests. Only Cram101 Out Publisher Description Never HIGHLIGHT a Book Again V
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Leapfrog Clickstart My First Computer

Leapfrog Clickstart My First Computer

Leapfrog Clickstart My First Computer Ratings - Rating 4.03/5(4.03)
Turn your family TV into a learning PC with ClickStart My First Computer! Featuring a child-friendly wireless keyboard, a console and a mouse that converts for right- or left-handed play. ClickStart My First Computer creates a safe computer environment for kids Requires 4 AA & 4 C batteries (not included) Recommended Age Range Pre-K to Kindergarten (3-6 years), Recommended age group: 36 months - 6 years, Manufacturer: Leapfrog
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Handley House Miniature 10-Pc. Silver Flatware Set sold at Miniatures

Handley House Miniature 10-Pc. Silver Flatware Set sold at Miniatures

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Computer water game - Pack of 24

Computer water game - Pack of 24

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Water games have a fun computer design. Provides hours of fun for children. Computers are filled with water - just push buttons and try to get rings around each pole. Comes in assorted colors including pink yellow blue and green. Has various scenes in the background. Comes packaged on a blister card with hanging hole. Not recommended for children under 3. Each game measures 3 1/4 x 4 . Dimensions:. Length: 11. Height: 11. Width: 11
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Computer water game - Pack of 24 Ratings - Rating 4.07/5 Trusted Merchant
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Novag Citrine Chess Computer

Novag Citrine Chess Computer

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The estimated rating for our chess computers is at tournament time (40 moves in 2 hours, average 3 minutes per move). All chess computers have a large number of levels and can play stronger or weaker than this rating.The Citrine, from Novag Computers, is a beautiful full auto-sensory chess computer with handcrafted golden rosewood and boxwood Chessmen and is the STRONGEST TABLETOP CHESS COMPUTER AVAILABLE! - 2350 Elo. The computer has a large library of openings and 64 different playing strengths that will allow you to select a suitable opponent. Four lights on each square make it easy to play with and to see what's happening. The Novag Citrine is an excellent quality chess computer and represents the latest and finest in electronic innovation from Novag. • Magnet Sensor wooden chessboard (size 14.75 x 14.75 x 1.5 inches) • Hand carved wooden Staunton chess pieces• 81 LED lights to indicate each move, i.e. each square has 4 LED lights• H8/300H RISC Style processor with 56Kbyt ROM, 3K Ram, 20 MHz• Detachable LCD screen (you can attach and detach the LCD at any point during the game)• Menu access is via the chessboard• Will connect to the PC to print/store/follow games• 64 Level settings• Est. ELO rating (USA) 2330• Opening book with approx. 24, 000 halfmoves• Random, Easy, Sound, Game Review, Autoplay, Setup, Flip board functions• Operates with INCLUDED NOVAG adaptor. • Including serial connector to PC: save and print games or connect to www.playwitharena.com which will allow you to play UCI programs and convert games to pgn. Please visit this website for more details.
Novag Citrine Chess Computer Ratings - Rating 4.28/5
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Interactive Computer Graphics By Edward Angel 5e

Interactive Computer Graphics By Edward Angel 5e

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Title : Interactive Computer Graphics A Top-Down Approach Using OpenGL Author : Angel Edition : 5th edition ISBN-10 : 0321549430 ISBN-13 : 9780321549433 Softcover International edition Brand New, Color Printing, Perfect Condition Written in English Different ISBN and Cover design from US edition Exactly same CONTENT as US edition Not often, the exercise in some book will difference from US edition.Some book may contain wording, "Not for Sales in USA and Canada" or "Not to be sold or purchased i
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Interactive Computer Graphics By Edward Angel 5e Ratings - Rating 3.87/5 Trusted Merchant
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Bristle Buddy Computer Duster - Yellow

Bristle Buddy Computer Duster - Yellow

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Dust away your worries with the Bristle Buddy Computer Duster. This little buddy will keep you company and dust away your crumbs from your desk. Make work more fun with the Bristle Buddy Computer Duster.
Bristle Buddy Computer Duster - Yellow Ratings - Rating 4.67/5
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Learning Science Through Computer Games and Simulations

Learning Science Through Computer Games and Simulations

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At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential this book reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. It will guide academic researchers, developers, publishers, and entrepreneurs from the digital simulation and gaming community, and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.
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Learning Science Through Computer Games and Simulations Ratings - Rating 3.43/5 Trusted Merchant
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32 Quick Fun Content-Area Computer Activities Grade 5

32 Quick & Fun Content-Area Computer Activities Grade 5

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Incite 5th grade students' enthusiasm to learn using technology in the curriculum! You'll enhance learning and encourage high-order thinking by incorporating a technology project for every week of the school year. Students will develop key technology skills in word processing, spreadsheets, multimedia presentations, and using the Internet while you teach regular classroom content. Lessons are divided among content areas, and the flexible projects are great for computer centers, labs, or one-computer classrooms. The easy-to-follow teacher instructions and step-by-step student directions make this resource a hit in the classroom. The included Teacher Resource CD contains sample projects, templates, and assessment rubrics. 160pp.
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32 Quick Fun Content-Area Computer Activities Grade 5 Ratings - Rating 2.77/5
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Fisher-Price Fun 2 Learn Computer Cool School Software Kai Lan

Fisher-Price Fun 2 Learn Computer Cool School Software Kai Lan

5 Different Learning Centers Explore with Kai Lan and learn reading and writing, science, art, music and more Help child learn math skills with Math Center Turn your computer into an interactive classroom Plenty of variety and plenty of fun, Recommended age group: 4 - 6 years, Manufacturer: Fisher Price
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Horse Camp Computer Game

Horse Camp Computer Game

New (In-Stock)
Grab the reins and gallop into a horse lover's paradise! Choose your own horse to ride and love as you learn the ropes at the best camp around. Activities like obstacle courses and scavenger hunts provide hours of creative fun! Compatible with Windows Vista, XP or prior. Age 8 and up.
Horse Camp Computer Game Ratings - Rating 1.88/5
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Set Of 24 Computer Water Games

Set Of 24 Computer Water Games

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Set Of 24 Computer Water Games This Is For A Wholesale Set Of 24 Computer Water Games Water Games Have A Fun Computer Design. Computers Are Filled With Water - Just Push Buttons And Try To Get Rings Around Each Pole. Comes In Assorted Colors Including Pink, Yellow, Blue And Green. Has Various Scenes In The Background. Comes Packaged On A Blister Card With Hanging Hole. Not Recommended For Children Under 3. Each Game Measures 3 1/4" X 4". These Are Perfect For Selling In A Flea Market Booth.
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Fisher-Price Computer Cool School

Fisher-Price Computer Cool School

Fisher-Price Computer Cool School Ratings - Rating 4.50/5(4.50)
This kid-friendly keyboard transforms your computer into a complete get-ready-for-school system! The five learning centers are full of skill-building activities in reading, writing, math, science, art and music — just like a real preschool! It’s a great way to introduce computers, plus develop key skills needed for success in school. There’s plenty of variety, and plenty of fun! For ages 3-6 years.
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Samson Technology Hayes School Publishing VA535 Computer Achievement- Set of 30 8.5 X 11 Certificates

Samson Technology Hayes School Publishing VA535 Computer Achievement- Set of 30 8.5 X 11 Certificates

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Fisher-Price Laugh and Learn Smart Screen Laptop

Fisher-Price Laugh and Learn Smart Screen Laptop

Fisher-Price Laugh and Learn Smart Screen Laptop Ratings - Rating 5.00/5(5.00)
Fun features:9 buttons to press for numbers, shapes, colors and more. A mouse to bat and roll for alphabet fun, more than 12 songs and a power/volume control for quiet play.
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Gund My First Laptop Playset

Gund My First Laptop Playset

Get your little one ready for computers with this Laptop 4PC Play Set. It includes Laptop case with touch and close fastener Laptop with mirrored screen the Mouse rattles and the disc crinkles.
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An Integrated Introduction to Computer Graphics and Geometric Modeling Chapman Hall CRC Computer Graphics Geometric Modeling and Animation Series

An Integrated Introduction to Computer Graphics and Geometric Modeling (Chapman & Hall/CRC Computer Graphics, Geometric Modeling, and Animation Series)

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Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with fractals, rather than the typical line-drawing algorithms found in many standard texts. He also brings the turtle back from obscurity to introduce several major concepts in computer graphics. Supplying the mathematical foundations, the book covers linear algebra topics, such as vector geometry and algebra, affine and projective spaces, affine maps, projective transformations, matrices, and quaternions. The main graphics areas explored include reflection and refraction, recursive ray tracing, radiosity, illumination models, polygon shading, and hidden surface procedures. The book also discusses geometric modeling, including planes, polygons, spheres, quadrics, algebraic and parametric curves and surfaces, constructive solid geometry, boundary files, octrees, interpolation, approximation, Bezier and B-spline methods, fractal algorithms, and subdivision techniques. Making the material accessible and relevant for years to come, the text avoids descriptions of current graphics hardware and special programming languages. Instead, it presents graphics algorithms based on well-established physical models of light and cogent mathematical methods.
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An Integrated Introduction to Computer Graphics and Geometric Modeling Chapman Hall CRC Computer Graphics Geometric Modeling and Animation Series Ratings - Rating 3.43/5 Trusted Merchant
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Integrating Computer Technology into the Classroom Skills for the 21st Century with MyEducationLab 4th Edition

Integrating Computer Technology into the Classroom: Skills for the 21st Century (with MyEducationLab) (4th Edition)

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These well-respected authors provide a rationale for integrating computers into the classroom curriculum by using them as tool, rather than just an instructional delivery device.  Accessible for even teachers with limited computer knowledge teachers are provided with a ten-step NTeQ (iNtegrating Technology for inQuiry) model for developing and implementing integrated lesson plans. Word processing, spreadsheets, databases, publishing software, the Internet, and educational software are all explored, with the goal of demonstrating how to determine whether or not computers should be used and how best to use them.   Helping teachers connect what they are learning to their daily planning and instruction the content within each chapter is also aligned with the new ISTE National Educational Technology Standards for Students (NETS-S) and Teachers (NETS-T), revised in 2007 and 2008, respectively.  A new feature throughout the book, The Teacher Diary, documents teacher experiences as they incorporate the NTeQ model in the classroom. The popular NTeQ Lesson Plans have also been expanded to be included in Chapters 7—11.
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Integrating Computer Technology into the Classroom Skills for the 21st Century with MyEducationLab 4th Edition Ratings - Rating 2.77/5
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Computer Industry By Books Llc

Computer Industry By Books Llc

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Store Search search Title, ISBN and Author Computer Industry by Books LLC Estimated delivery 3-12 business days Format Paperback Condition Brand New Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 74. Chapters: Computer-related trade shows, Software industry, Vaporware, Microsoft version numbering, Project Xanadu, Duke Nukem Forever, Team Fortress 2, StarCraft: Ghost, Software as a service, Honeywell v. Sperr
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Learning With Computers I Level Green

Learning With Computers I: Level Green

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In the new second edition LEARNING WITH COMPUTERS I (Level Green, Grade 7), users are introduced to the Explorer?s Club where four young members of the club ? Luis, Ray, Julie, and Lin ? guide readers on Microsoft Office explorations. Along the way, each person keeps a personal journal about their explorations. The book offers multiple opportunities to reinforce and maintain basic keyboarding, word processing, spreadsheet, presentation, database, graphics, and Internet skills. Users are also introduced to new grade-level appropriate computer skills based on the National Educational Technology Standards (NETS). Additionally, the book emphasizes research, reading, and writing activities relevant to social studies, science, math, and language arts curriculum.
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Teacher Created Resources Tcr2394 Computer Projects Gr 5-6

Teacher Created Resources Tcr2394 Computer Projects Gr 5-6

Twenty teacher-tested lessons are presented with informative pictures and step-by-step instructions for presentation in 45-minute computer lab sessions. No knowledge of software applications is required to teach the lessons in the book. A teacher can confidently take this resource into a computer lab and present a well-rounded lesson covering word processing, spreadsheets, and presentations. Although the lessons cover specific subject matter, teachers can modify them easily to fit their own curriculum needs.
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Probability Models For Computer Science

Probability Models For Computer Science

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The role of probability in computer science has been growing for years and, in lieu of a tailored textbook, many courses have employed a variety of similar, but not entirely applicable, alternatives. To meet the needs of the computer science graduate student (and the advanced undergraduate), best-selling author Sheldon Ross has developed the premier probability text for aspiring computer scientists involved in computer simulation and modeling. The math is precise and easily understood. As with his other texts, Sheldon Ross presents very clear explanations of concepts and covers those probability models that are most in demand by, and applicable to, computer science and related majors and practitioners.Many interesting examples and exercises have been chosen to illuminate the techniques presentedExamples relating to bin packing, sorting algorithms, the find algorithm, random graphs, self-organising list problems, the maximum weighted independent set problem, hashing, probabilistic verification,
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