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Fisher-Price Fisher Price Laugh, Smile and Learn Computer Learning System
Laugh, Smile & Learn? Computer Learning System. A baby appropriate keyboard topper sits over a standard computer keyboard so baby can tap on the colorful, oversized keys for exciting on-screen rewards! Fun animation, friendly characters, music and sounds rewrad baby they learn letters, numbers, colors, shapes and lots more from CD-ROM software. Features with three "grow-with-me" learning levels. Fits all standard size keyboards, but may not fit some unique sizes and ergonomic designs. For PC (Windows® 2000, XP or Vista) and Macintosh compatible. For ages 9 months and up.
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Computer Math: Problem Solving for Information Technology with Student Solutions Manual (2nd Edition)
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(In-Stock)
Math for Information Technology, this textbook is designed for students who take one math course to prepare for an IT career. Innovative approach integrates problem solving (the single most important IT skill) with traditional math topics and computer programming concepts to give students all the essential skills they need to prepare for a first course in computer programming. Step-by-step guidelines make learning accessible to students with pre-algebra math skills. Topics match those needed for future IT courses and on the job: Problem Solving tools: A methodology appropriate to IT is introduced in the first chapter and reinforced throughout the text. Computational tools: Exponents, Numbers Systems, Unit Analysis, A Little Algebra, Graphing Algorithm tools: Computer Programming Concepts, Computer Logic, Structured Program Design Appendices: Arithmetic Review, More Algebra, Geometry Introductory problem opens each chapter, familiarizing students with some of the important topics before they encounter all the conceptual details of the chapter. How to Use This Chapter section places each chapter within the context of the course. Application to Information Technology sidebars point out connections between various math topics and the field of IT. Examples and practice problems at several levels of difficulty are amply presented. Wherever applicable, practice problems are related to IT. Full step-by-step solutions to those even-numbered problems answered at the back of each chapter are available to students in the supplemental students’ solutions manual. Written by an Information Technology professional for students aspiring to be IT professionals, this book has all the essential tools needed to begin the journey.
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Fisher-Price Fisher- Fun 2 Learn Computer Cool School
(4.50)
The Computer Cool School is a kid-safe USB computer peripheral that includes a kid-friendly QWERTY keyboard, writing tablet and stylus and CD ROM software that helps preschoolers in getting ready for school. The CCS is an expandable system with each additional piece of software consisting of 5 Learning centers and one field trip activity. The 5 Learning centers are: Reading and Writing, Math, Art, Music, and Science. Each center is represented by a physical button on the base hardware that are used to access those activities. Children can also print out reward certificates and supplemental worksheet-type activities from each center, while parental controls lock the child out of the desktop, prohibits internet access, and limits the number of prints the child can create.
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UNIQUE PC Computer Personalized Educational Games For Children ages 4-10
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UNIQUE PC Computer Personalized Educational Games For Children. The only educational games package that SPEAKS TO YOUR CHILD USING HIS OWN NAME!!! Personalized Educational Games For Children-ages 4-10 9 great games that refer to your child by his own name! and encourages him throughout the playing/learning experience Each game includes a variety of levels and options. The games are suitable for children ages 4-10 (Due to the variety of levels, children of all ages will always find suitable & challenging games). They are divided into 3 categories: 1. Educational Games - Enhance Reading, Writing and Math skills - starting from the simple levels of identifying letters and digits, and continuing through advanced levels. 2. Classical Thinking Games - Such as: Memory Game, Checkers and Tic Tac Toe. 3. Fun Games intended for developing your child's Logical Thinking and Vocabulary. All games are fun-filled, user friendly for children, and feature great animation and graphics. *Please provide your child's name with your payment, and the games will be created especially for you!!!* Games included: - Animal Words - Enhances reading & writing skills at different levels. - Animal Letters - Learning to recognize letters and write them. - Animal Math - Takes your child from digit recognition through 6th grade math exercises. - Memory Game - Includes 2 levels and 4 fun categories. - Checkers - Includes 3 levels - Beginners, Intermediate & Advanced. - Tic Tac Toe - Includes 3 levels - Beginners, Intermediate & Advanced. - Numbers Puzzle - Enriches your child's logic skills. - The Word Game- Develops your child's vocabulary and logic skills. - Spelling Bee - Teaches Reading & Writing with great animation and graphics. Please provide your child's name with your payment, and the games will be created especially for you! link to view: http://www.youtube.com/watch?v=nHGMWk-Ju3U *shipping from Israel*
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Epistemic Logic For Ai And Computer Science By John-jules Ch Meyer And Wiebe...
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Epistemic logic has grown from its philosophical beginnings to find diverse applications in computer science as a means of reasoning about the knowledge and belief of agents. This book, based on courses taught at universities and summer schools, provides a broad introduction to the subject; many exercises are included together with their solutions. The authors begin by presenting the necessary apparatus from mathematics and logic, including Kripke semantics and the well-known modal logics K, T, S4 and S5. Then they turn to applications in the contexts of distributed systems and artificial intelligence: topics that are addressed include the notions of common knowledge, distributed knowledge, explicit and implicit belief, the interplays between knowledge and time, and knowledge and action, as well as a graded (or numerical) variant of the epistemic operators. The problem of logical omniscience is also discussed extensively. Halpern and Moses' theory of honest formulae is covered, and a digression is made into t
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Leapfrog Clickstart Software Learning Carnival
(5.00)
Three fun-filled carnival games teach letters, numbers, phonics skills and more. Teaches: Letters; Phonics Skills; Rhyming; Word Building; Numbers; Sorting; Logic Recommended Age Range Pre-K to Kindergarten (3-6 years), Recommended age group: 36 months - 6 years, Manufacturer: Leapfrog
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Sets, Logic and Maths for Computing (Undergraduate Topics in Computer Science)
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This book equips the student with essential intellectual tools that are needed from the very beginning of university studies in computing. These consist of abilities and skills - to pass from a concrete problem to an abstract representation, reason with the abstract structure coherently and usefully, and return with booty to the specific situation. The most basic and useful concepts needed come from the worlds of sets (with also their employment as relations and functions), structures (notably trees and graphs), and combinatorics (alias principles of counting, with their application in the world of probability). Recurring in all these are two kinds of instrument of proof – logical (notably inference by suppositions, reductio ad absurdum, and proof by cases), and mathematical (notably induction on the positive integers and on well-founded structures). From this book the student can assimilate the basics of these worlds and set out on the paths of computing with understanding and a platform for further study as needed.
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Essential Computer Math - Lipschutz, Seymour
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The mathematical knowledge needed for computer and information sciencesincluding, particularly, the binary number system, logic circuits, graph theory, linear systems, probability and statisticsget clear and concise coverage in this invaluable study guide. Basic high school math is all that's needed to follow the explanations and learn from hundreds of practical problems solved step-by-step. Hundreds of review questions with answers help reinforce learning and increase skills.
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Sets, Logic and Maths for Computing (Undergraduate Topics in Computer Science)
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(In-Stock)
This book equips the student with essential intellectual tools that are needed from the very beginning of university studies in computing. These consist of abilities and skills - to pass from a concrete problem to an abstract representation, reason with the abstract structure coherently and usefully, and return with booty to the specific situation. The most basic and useful concepts needed come from the worlds of sets (with also their employment as relations and functions), structures (notably trees and graphs), and combinatorics (alias principles of counting, with their application in the world of probability). Recurring in all these are two kinds of instrument of proof – logical (notably inference by suppositions, reductio ad absurdum, and proof by cases), and mathematical (notably induction on the positive integers and on well-founded structures). From this book the student can assimilate the basics of these worlds and set out on the paths of computing with understanding and a platform for further study as needed.
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