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32 Quick Fun Content-Area Computer Activities 32 Quick Fun Content-Area Computer Activities

32 Quick & Fun Content-Area Computer Activities (32 Quick & Fun Content-Area Computer Activities)

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Incite Grades 6-8 students' enthusiasm to learn using technology in the curriculum! You'll enhance learning and encourage high-order thinking by incorporating a technology project for every week of the school year. Students will develop key technology skills in word processing, spreadsheets, multimedia presentations, and using the Internet while you teach regular classroom content. Lessons are divided among content areas, and the flexible projects are great for computer centers, labs, or one-computer classrooms. The easy-to-follow teacher instructions and step-by-step student directions make this resource a hit in the classroom. The included Teacher Resource CD contains sample projects, templates, and assessment rubrics. 160pp.
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32 Quick Fun Content-Area Computer Activities 32 Quick Fun Content-Area Computer Activities Ratings - Rating 2.77/5
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Fisher-Price Fisher Price Laugh Smile and Learn Computer Learning System

Fisher-Price Fisher Price Laugh, Smile and Learn Computer Learning System

Laugh, Smile & Learn? Computer Learning System. A baby appropriate keyboard topper sits over a standard computer keyboard so baby can tap on the colorful, oversized keys for exciting on-screen rewards! Fun animation, friendly characters, music and sounds rewrad baby they learn letters, numbers, colors, shapes and lots more from CD-ROM software. Features with three "grow-with-me" learning levels. Fits all standard size keyboards, but may not fit some unique sizes and ergonomic designs. For PC (Windows® 2000, XP or Vista) and Macintosh compatible. For ages 9 months and up.
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32 Quick Fun Content-Area Computer Activities Grade 5

32 Quick & Fun Content-Area Computer Activities Grade 5

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Incite 5th grade students' enthusiasm to learn using technology in the curriculum! You'll enhance learning and encourage high-order thinking by incorporating a technology project for every week of the school year. Students will develop key technology skills in word processing, spreadsheets, multimedia presentations, and using the Internet while you teach regular classroom content. Lessons are divided among content areas, and the flexible projects are great for computer centers, labs, or one-computer classrooms. The easy-to-follow teacher instructions and step-by-step student directions make this resource a hit in the classroom. The included Teacher Resource CD contains sample projects, templates, and assessment rubrics. 160pp.
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32 Quick Fun Content-Area Computer Activities Grade 5 Ratings - Rating 2.77/5
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Fisher-Price Fun 2 Learn Computer Cool School Software Kai Lan

Fisher-Price Fun 2 Learn Computer Cool School Software Kai Lan

5 Different Learning Centers Explore with Kai Lan and learn reading and writing, science, art, music and more Help child learn math skills with Math Center Turn your computer into an interactive classroom Plenty of variety and plenty of fun, Recommended age group: 4 - 6 years, Manufacturer: Fisher Price
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Elenco Electronics Micro-Master Computer Training Kit

Elenco Electronics Micro-Master Computer Training Kit

LineBOTZ follows a track YOU create. Sensors enable LineBOTZ to follow a black line drawn by a felt tipped pen.
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Integrating Computer Technology into the Classroom Skills for the 21st Century with MyEducationLab 4th Edition

Integrating Computer Technology into the Classroom: Skills for the 21st Century (with MyEducationLab) (4th Edition)

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These well-respected authors provide a rationale for integrating computers into the classroom curriculum by using them as tool, rather than just an instructional delivery device.  Accessible for even teachers with limited computer knowledge teachers are provided with a ten-step NTeQ (iNtegrating Technology for inQuiry) model for developing and implementing integrated lesson plans. Word processing, spreadsheets, databases, publishing software, the Internet, and educational software are all explored, with the goal of demonstrating how to determine whether or not computers should be used and how best to use them.   Helping teachers connect what they are learning to their daily planning and instruction the content within each chapter is also aligned with the new ISTE National Educational Technology Standards for Students (NETS-S) and Teachers (NETS-T), revised in 2007 and 2008, respectively.  A new feature throughout the book, The Teacher Diary, documents teacher experiences as they incorporate the NTeQ model in the classroom. The popular NTeQ Lesson Plans have also been expanded to be included in Chapters 7—11.
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Integrating Computer Technology into the Classroom Skills for the 21st Century with MyEducationLab 4th Edition Ratings - Rating 2.77/5
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Teacher Created Resources Tcr2394 Computer Projects Gr 5-6

Teacher Created Resources Tcr2394 Computer Projects Gr 5-6

Twenty teacher-tested lessons are presented with informative pictures and step-by-step instructions for presentation in 45-minute computer lab sessions. No knowledge of software applications is required to teach the lessons in the book. A teacher can confidently take this resource into a computer lab and present a well-rounded lesson covering word processing, spreadsheets, and presentations. Although the lessons cover specific subject matter, teachers can modify them easily to fit their own curriculum needs.
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Computer Game Maker Lite

Computer Game Maker Lite

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Put YOUR Content Into Our Memory Game Customize, Personalize, Individualize! Teachers, Speech Pathologists, Special Education Educators, ESL Instructors, Parents, Home-Schoolers, Tutors, EVEN KIDS CAN MAKE THEIR OWN COMPUTER MEMORY GAME! with this EASY do-it-yourself authoring software from Windmill Works. Now with VOICE capability! Our latest version, Computer Game Maker-Lite focuses on our most popular memory game "Sizzle Squares" which now let's the user add pictures quickly, text of YOUR choosing, and even VOICE to this fun, classic computer memory game. Player clicks in green square and finds match in yellow Learning JUST Happens while students are having FUN!
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Computer Game Maker Lite Ratings - Rating 2.77/5
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32 Quick Fun Content-Area Computer Activities Grade 3

32 Quick & Fun Content-Area Computer Activities Grade 3

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Incite 3rd grade students' enthusiasm to learn using technology in the curriculum! You'll enhance learning and encourage high-order thinking by incorporating a technology project for every week of the school year. Students will develop key technology skills in word processing, spreadsheets, multimedia presentations, and using the Internet while you teach regular classroom content. Lessons are divided among content areas, and the flexible projects are great for computer centers, labs, or one-computer classrooms. The easy-to-follow teacher instructions and step-by-step student directions make this resource a hit in the classroom. The included Teacher Resource CD contains sample projects, templates, and assessment rubrics. 160pp.
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32 Quick Fun Content-Area Computer Activities Grade 3 Ratings - Rating 2.77/5
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32 Quick Fun Content-Area Computer Activities Grade 4

32 Quick & Fun Content-Area Computer Activities Grade 4

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Incite 4th grade students' enthusiasm to learn using technology in the curriculum! You'll enhance learning and encourage high-order thinking by incorporating a technology project for every week of the school year. Students will develop key technology skills in word processing, spreadsheets, multimedia presentations, and using the Internet while you teach regular classroom content. Lessons are divided among content areas, and the flexible projects are great for computer centers, labs, or one-computer classrooms. The easy-to-follow teacher instructions and step-by-step student directions make this resource a hit in the classroom. The included Teacher Resource CD contains sample projects, templates, and assessment rubrics. 160pp.
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32 Quick Fun Content-Area Computer Activities Grade 4 Ratings - Rating 2.77/5
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Integrating Computer Technology into the Classroom Skills for the 21st Century 4th Edition

Integrating Computer Technology into the Classroom: Skills for the 21st Century (4th Edition)

Fantastic prices with ease & comfort of Amazon.com! (In-Stock)
These well-respected authors provide a rationale for integrating computers into the classroom curriculum by using them as tool, rather than just an instructional delivery device.  Accessible for even teachers with limited computer knowledge teachers are provided with a ten-step NTeQ (iNtegrating Technology for inQuiry) model for developing and implementing integrated lesson plans. Word processing, spreadsheets, databases, publishing software, the Internet, and educational software are all explored, with the goal of demonstrating how to determine whether or not computers should be used and how best to use them.   Helping teachers connect what they are learning to their daily planning and instruction the content within each chapter is also aligned with the new ISTE National Educational Technology Standards for Students (NETS-S) and Teachers (NETS-T), revised in 2007 and 2008, respectively.  A new feature throughout the book, The Teacher Diary, documents teacher experiences as they incorporate the NTeQ model in the classroom. The popular NTeQ Lesson Plans have also been expanded to be included in Chapters 7–11.
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Integrating Computer Technology into the Classroom Skills for the 21st Century 4th Edition Ratings - Rating 2.77/5
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50 Quick Easy Science Computer Activities

50 Quick & Easy Science Computer Activities

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Aligned with NSES Standards Enliven, enhance, and update your science lessons by integrating the resources and tools found on the Internet and on the classroom computer. Are you looking for new and creative ways to use the computer in your classroom or science lab? This book is packed full of clever ideas for quick and easy-to-create projects that integrate technology into all areas of the elementary curriculum. You ll be amazed at how these simple activities will excite your students while taking their learning and thinking to a new level. Grades K 8 Includes Tips and Shortcuts: A quick reference for Microsoft Excel basics and PowerPoint tips. Each activity specifies: Grade Level Appropriate Software Materials/Equipment Needed Web Resources Teacher s Role Student Instructions Web resources: Earth and Space Human Body Life Science Physical Science Science Fair and more! Generic activities: Game Template Poster Table Tent Word Search ...and more! PowerPoint activities: Animated Water Cycle Kite Bulletin Board Mold Garden Myth Busters ...and more! Inspiration and Kidspiration activities: I Would Like to Invent Pencil Properties Plant or Animal Venn Diagram Natural vs. Manmade ...and more! Excel activities: Plant Popup Timeline Space Explorations Weather Chart ...and more! Includes CD with completed activities. DOES NOT include application software.
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50 Quick Easy Science Computer Activities Ratings - Rating 2.77/5
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Fisher-Price Fisher- Fun 2 Learn Computer Cool School

Fisher-Price Fisher- Fun 2 Learn Computer Cool School

Fisher-Price Fisher- Fun 2 Learn Computer Cool School Ratings - Rating 4.50/5(4.50)
The Computer Cool School is a kid-safe USB computer peripheral that includes a kid-friendly QWERTY keyboard, writing tablet and stylus and CD ROM software that helps preschoolers in getting ready for school. The CCS is an expandable system with each additional piece of software consisting of 5 Learning centers and one field trip activity. The 5 Learning centers are: Reading and Writing, Math, Art, Music, and Science. Each center is represented by a physical button on the base hardware that are used to access those activities. Children can also print out reward certificates and supplemental worksheet-type activities from each center, while parental controls lock the child out of the desktop, prohibits internet access, and limits the number of prints the child can create.
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Novelty Manufacturing Computer Water Games 1 dz

Novelty Manufacturing Computer Water Games (1 dz)

Bring computer gaming outdoors with these fun Computer Water Games. This is the only computer your kids will ever have that is safe in water and fun too!
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Design Ideas Computer Key Office Magnets Set of 9

Design Ideas Computer Key Office Magnets Set of 9

Design Ideas Computer Key Magnets Set of 9. Black tiles with white lettering. Approximate 1/2 inch square.
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Bright Ideas Collection 5 12 Computer Games Math Language Ages 8 12

Bright Ideas Collection 5 (12) Computer Games Math/Language (Ages 8 12)

Product Features: Age Range: 12 - 14 Years, 8 - 11 Years; Learning Toy Type: Math; Toy Category: Science and Learning Toys
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Funantics Computer Goddess

Funantics Computer Goddess

This 2-1/2 tall plastic goddess will perch on your monitor and protect you from bugs, system errors and other evils. Working all night? She will stand glowing beside you, lighting the way to the end of the tunnel. Wind her up and her wings will flutter as she troubleshoots your life. Includes double-sided tape for attaching to monitor or desk.
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Bright Ideas Collection 4 12 Computer Games Math Language Ages 6 10

Bright Ideas Collection 4 (12) Computer Games Math/Language (Ages 6 10)

Ages 6-10 English/Espanol PC Intel, AMD or equivalent Still in wrapper, ESRB Rating: Early Childhood
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TREND ENTERPRISES T-8011 BB SET COMPUTERS KIDS.COM

TREND ENTERPRISES T-8011 BB SET COMPUTERS//KIDS.COM

Your source for Educational Products. To Quality Children's Item. Dependable Rich Resource for Classroom or home. Satisfaction Ensured., Manufacturer: TREND ENTERPRISES INC.
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Teaching by Design Using Your Computer to Create Materials for Students With Learning Differences

Teaching by Design: Using Your Computer to Create Materials for Students With Learning Differences

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(2005 ForeWord Magazine's Book of the Year Award: Finalist in Education Category) TEACHING BY DESIGN shows readers how to use the computer to design meaningful educational materials for children and adults with special needs. A synthesis of computer graphics, education, and crafting, this book represents the author's considerable expertise in customizing educational materials for her daughter with multiple disabilities as well as teaching other parents and teachers to create them too. Full of instructions for designing and adapting materials and strategies for using them--including a time-saving CD-rom of templates--TEACHING BY DESIGN is useful to parents and teachers of students of all ages with a wide range of disabilities. Design and customize lotto boards, interactive spelling cards, game pieces, playing cards, matching games, menus, fill-in-the-blank decals, handwriting transparencies, and more, to teach visual perception, math, language, communication, reading, handwriting, and self-help skills. This book is loaded with illustrations and supportive anecdotal information and is divided into three parts: Controlling Variables explains how presentation (media, text, images, and layout) affects learning and how to make appropriate design choices based on your child's needs and preferences; Graphic Skills provides a mini-tutorial on computer graphics programs including Free-Hand, Illustrator, AppleWorks, Paint Shop Pro, CorelDraw, and Microsoft PowerPoint; The Recipes include over thirty sets of step-by-step instructions for creating projects, from Interactive Books to Coloring Within the Lines and from Restaurant Menus to Telling-Time Worksheet. The CD-rom of graphic templates gives users a headstart in the design process. With this book, you can make learning for a child with special needs immeasurably easier, richer, and fun for both of you.
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Teaching by Design Using Your Computer to Create Materials for Students With Learning Differences Ratings - Rating 2.77/5
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LeapFrog Fly Fusion Pentop Computer

LeapFrog Fly Fusion Pentop Computer

LeapFrog Fly Fusion Pentop Computer Ratings - Rating 4.00/5(4.00)
Finally, technology designed for your life. School, Music and Fun! This is Pentop Computing, the next generation of high-speed digital processing, developed to deliver high-speed homework help – in the palm of your hand.
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CHRISTIAN COMPUTER GAMES Joshua

CHRISTIAN COMPUTER GAMES Joshua

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You, as Joshua, must lead Gods people into the land of promise. But watch out! There are falling rocks, soldiers, battering rams and elite forces that will try to block your every move. Sound challenging? You bet! But God has given you the power. Weapons like the horn of Jericho, God Speed, power-ups, secret exits and other armor will help you in your quest. Conquer the Canaanites, Amorites and Hittites as you collect silver and gold, race through deadly mazes, and defeat the enemies of God!Ages 8 and Up
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CHRISTIAN COMPUTER GAMES Joshua Ratings - Rating 2.77/5
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Teaching Computers in Pre-K through 8th Grade One New Teachers Voyage in Education

Teaching Computers in Pre-K through 8th Grade: One New Teacher's Voyage in Education

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Have you ever wondered what it might be like to teach a subject to every grade in a school? Do you think you could teach the same subject to every student in school? This book describes my experiences teaching computer to all grades, pre-K through 8th grade, in a private school. This book contains: My experiences, both good and bad, and how I corrected the bad experiences. Assessment tests on all subjects, such as history, geography, and science. These tests were used by me, and can be used by you, to give the student experience with the computer and as practice taking the exams. Appendix of web sites that teachers and students can use to enhance their knowledge in computers and other topics. A computer room design setup. This setup will enhance the learning experience for the students and will make the instructor’s job easier. A set of assignments designed for each class. This book is designed for the teacher and educator and will give you laughs as you see how I learned through trial and error. It will also help in teaching computers in grade school.
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Teaching Computers in Pre-K through 8th Grade One New Teachers Voyage in Education Ratings - Rating 2.77/5
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UNIQUE PC Computer Personalized Educational Games For Children ages 4-10

UNIQUE PC Computer Personalized Educational Games For Children ages 4-10

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UNIQUE PC Computer Personalized Educational Games For Children. The only educational games package that SPEAKS TO YOUR CHILD USING HIS OWN NAME!!! Personalized Educational Games For Children-ages 4-10 9 great games that refer to your child by his own name! and encourages him throughout the playing/learning experience Each game includes a variety of levels and options. The games are suitable for children ages 4-10 (Due to the variety of levels, children of all ages will always find suitable & challenging games). They are divided into 3 categories: 1. Educational Games - Enhance Reading, Writing and Math skills - starting from the simple levels of identifying letters and digits, and continuing through advanced levels. 2. Classical Thinking Games - Such as: Memory Game, Checkers and Tic Tac Toe. 3. Fun Games intended for developing your child's Logical Thinking and Vocabulary. All games are fun-filled, user friendly for children, and feature great animation and graphics. *Please provide your child's name with your payment, and the games will be created especially for you!!!* Games included: - Animal Words - Enhances reading & writing skills at different levels. - Animal Letters - Learning to recognize letters and write them. - Animal Math - Takes your child from digit recognition through 6th grade math exercises. - Memory Game - Includes 2 levels and 4 fun categories. - Checkers - Includes 3 levels - Beginners, Intermediate & Advanced. - Tic Tac Toe - Includes 3 levels - Beginners, Intermediate & Advanced. - Numbers Puzzle - Enriches your child's logic skills. - The Word Game- Develops your child's vocabulary and logic skills. - Spelling Bee - Teaches Reading & Writing with great animation and graphics. Please provide your child's name with your payment, and the games will be created especially for you! link to view: http://www.youtube.com/watch?v=nHGMWk-Ju3U *shipping from Israel*
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UNIQUE PC Computer Personalized Educational Games For Children ages 4-10 Ratings - Rating 2.77/5
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CHRISTIAN COMPUTER GAMES Super 3D Noah

CHRISTIAN COMPUTER GAMES Super 3D Noah

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It's been a long journey. In just a few days, the ark doors will open and Noah, his family and the animals will be back on dry land. But the animals have become a bit restless and are out of their cages. Camels, giraffes, monkeys, kangaroos and more are wandering throughout the corridors of the ark. As Noah, it's your job to regain order and get the animals to sleep until you leave the ark. Your only tool to accomplish this is the food you brought aboard the arkAges 8 and Up
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CHRISTIAN COMPUTER GAMES Super 3D Noah Ratings - Rating 2.77/5
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CHRISTIAN COMPUTER GAMES Adventures in Odyssey and the Great Escape

CHRISTIAN COMPUTER GAMES Adventures in Odyssey and the Great Escape

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Eugene has just invented a life-size virtual reality game and invites Michael and Mandy to be the first to try it out. But when Michael removes the Safety Protocols, the virtual reality game turns into a very real struggle, pitting Michael and Mandy against the Computer's brain - a hyper-intelligent enemy known as Seepi Yu. Can Michael and Mandy outwit Seepi Yu and make it back to safety? Or is this "GAME OVER?" To make their Great Escape they must complete 7 games, collect valuable email messages, and along the way learn lessons about moral character and the importance of time, good choices, and responsibility Ages 8 and Up
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CHRISTIAN COMPUTER GAMES Adventures in Odyssey and the Great Escape Ratings - Rating 2.77/5
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Fisher-Price FISHER PRICE COMPUTER COOL SCHOOL FUN 2 LEARN SPONBEBOB

Fisher-Price FISHER PRICE COMPUTER COOL SCHOOL FUN 2 LEARN SPONBEBOB

5 Different Learning Centers Help child to read with Reading Center Help child learn math skills with Math Center Help child learn science with Science Center Help child develop their musical abilities with the Music Center, Recommended age group 4 - 6 years, Manufacturer Fisher-Price
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c-jump Computer Programming Board Game

c-jump Computer Programming Board Game

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Discover fundamentals of computer programming by playing a board game! This game eliminates intimidation of many kids and their parents, bored by the mention of "computer programming", often associated with visions of geeky guys glued to their computers. c-jump reveals simple programming terms in a cool way! By moving around the board , entering loops, branching under conditional and switch statements, the players gain physical experience of a complete program.
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c-jump Computer Programming Board Game Ratings - Rating 2.77/5
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An Introduction to Computer Graphics and Creative 3-D Environments

An Introduction to Computer Graphics and Creative 3-D Environments

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This book introduces the fundamentals of 2-D and 3-D computer graphics. Additionally, a range of emerging, creative 3-D display technologies are described, including stereoscopic systems, immersive virtual reality, volumetric, varifocal, and others. Interaction is a vital aspect of modern computer graphics, and issues concerning interaction (including haptic feedback) are discussed. Included with the book are anaglyph, stereoscopic, and Pulfrich viewing glasses. Topics covered include: - essential mathematics, - vital 2-D and 3-D graphics techniques, - key features of the graphics, - pipeline, - display and interaction techniques, - important historical milestones. Designed to be a core teaching text at the undergraduate level, accessible to students with wide-ranging backgrounds, only an elementary grounding in mathematics is assumed as key maths is provided. Regular ‘Over to You’ activities are included, and each chapter concludes with review and discussion questions.
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An Introduction to Computer Graphics and Creative 3-D Environments Ratings - Rating 2.77/5
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Hello World Computer Programming for Kids and Other Beginners

Hello World! Computer Programming for Kids and Other Beginners

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"Computer programming is a powerful tool for children to 'learn learning, ' that is, to learn the skills of thinking and problem-solving...Children who engage in programming transfer that kind of learning to other things."--Nicholas Negroponte, the man behind the One Laptop Per Child project that hopes to put a computer in the hands of every child on earth, January 2008Your computer won't respond when you yell at it. Why not learn to talk to your computer in its own language? Whether you want to write games, start a business, or you're just curious, learning to program is a great place to start. Plus, programming is fun!Hello World! provides a gentle but thorough introduction to the world of computer programming. It's written in language a 12-year-old can follow, but anyone who wants to learn how to program a computer can use it. Even adults. Written by Warren Sande and his son, Carter, and reviewed by professional educators, this book is kid-tested and parent-approved.You don't need to know anything about programming to use the book. But you should know the basics of using a computer--e-mail, surfing the web, listening to music, and so forth. If you can start a program and save a file, you should have no trouble using this book.
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Hello World Computer Programming for Kids and Other Beginners Ratings - Rating 2.77/5
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