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 | Fantastic prices with ease & comfort of Amazon.com! (In-Stock) This IP Camera can send live video with sound through the Internet to a web browser anywhere in the world. Once you choose it, you will be surprised by its high quality and multifunction. From now on, you can record what happened in your life faithfully, vividly and permanently. System requires: Microsoft Win98 SE/ME/2000/XP?Vista, Internet Explorer 5.0, NET4.5or above , Win7(only 32 bite) or above Item size: 121*98*95mm Packaging size: 201*189*124mm N.W.: 245g Gross: 628g Package including: 1*All-in-one 10 IR LED WPA Wireless Internet PTZ Dual Audio IP Camera 1*Adaptor 1*Disc (including introduction) 1*Manual 1*Bracket 1*Ruling (1.5m) | | SEE IT |
 | Earn 2% eBay Bucks on qualifying purchases! Backed by eBay Buyer Protection Program. Terms and Conditions apply. (In-Stock) Shipping Rates Service Initial Additional Standard $4.00 $1.00 Expedited $12.99 $1.00 Overnight $19.99 $1.00 We will ship your order to any US state. Items do ship to the approved billing address on the order only. Handling Time: 1 Business Day, Tracking numbers are emailed upon shipment. Combined Shipping You can combine orders within a 7 day period. You will pay the higher shipping rate first, after that any combined shipping discounts available will be automatically applied during checkout. | | SEE IT |
 | Earn 2% eBay Bucks on qualifying purchases! Backed by eBay Buyer Protection Program. Terms and Conditions apply. (In-Stock) Based on the acclaimed design of the Xbox Controller S, the Xbox 360 Controller features an extended nine-foot cable and an improved ergonomic design. The centralized, glowing Xbox Guide Button grants you quick access to your digital movie, music, and games libraries. The ultimate in gamer flexibility, precision, control, quality, and comfort are all yours. | | SEE IT |
 | Get free shipping on orders over $25! (In-Stock) Get Started Fast with XNA Game Studio 4.0–and Build Great Games for Both Windows® Phone 7 and Xbox 360® This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won’t get anywhere else–including thorough coverage of new Windows Phone APIs for mobile game development. You’ll quickly build simple games and get comfortable with Microsoft’s powerful XNA Game Studio 4.0 toolset. Next, you’ll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes Downloading, installing, and getting started with XNA Game Studio 4 Building on capabilities provided in the default game template Using 2D sprites, textures, sprite operations, blending, and SpriteFonts Creating high-performance 3D graphics with XNA’s newly simplified APIs Loading, generating, recording, and playing audio Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs Managing all types of XNA storage Using avatars as characters in your games Utilizing gamer types, player profiles, presence information, and other GamerServices Supporting Xbox LIVE and networked games Creating higher-level input systems that seamlessly manage cross-platform issues From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for. | | SEE IT |
 | Fantastic prices with ease & comfort of Amazon.com! (In-Stock) A fascinating insider's look at the evolution of the Xbox 360 and Microsoft's ambitious gamble to become a leading force in the multi-billion dollar video gaming industry. Through extensive interviews and unprecedented access, San Jose Mercury News Technology and Gaming Writer Dean Takahashi takes you behind the scenes as he reveals... The birth of the machine as seen through the eyes of the Xbox 360 engineers who designed it... Blow-by-blow coverage of the heated internal debates as senior Microsoft executives battle to define the future of the Xbox brand... The strategic chess moves as Bill Gates, Steve Ballmer, and company take risk after risk, trying to outmaneuver their archrivals for the brass ring: dominance of the incredibly lucrative video game market... Sony, Nintendo, Electronic Arts, the entire Microsoft Xbox 360 team, and the industry's most celebrated video game developers -- all of the major players are included in this captivating story. | | SEE IT |
 | Fantastic prices with ease & comfort of Amazon.com! (In-Stock) The Xbox 360 and Playstation 3 game systems have changed the face of home entertainment. But few know the amazing story inside the consoles--how David Shippy and his team of top-notch engineers at the Sony/Toshiba/IBM Design Center (STI) forged the tiny miracle at the core of it all: a revolutionary microprocessor chip that set a new paradigm in personal computing. It's a thrilling, all-or-nothing race to deliver the industry's fastest chip in record time. At stake were the livelihoods--and sanity--of an unsung group of tireless visionaries. At war were the giants Microsoft and Sony. The tough road to market started in 2001 when Shippy assembled the talent to design the chip for Sony's hotly anticipated PlayStation 3 game console, planned for a late 2005 release. In 2003, a gigantic wrench was thrown into the operation in the form of Microsoft--the software behemoth wanted the STI team's microprocessor for its own Xbox 360 and targeted Christmas, 2005, as well. As they desperately served two masters, balancing Microsoft's "victory or death" attitude and Sony's slow patience and caution, Shippy and his team endured 80-hour workweeks, flaring tempers, crumbled friendships, despair, and finally--triumph. The Race For A New Game Machine is a dazzling, behind-the-scenes account of life in the tech world, featuring memorable characters, high-level corporate intrigue, and cutthroat business dealings. Driving the technical accomplishment was the bold vision that inspired the designers at STI, and throughout the book David Shippy and Mickie Phipps reveal the leadership lessons they drew from this experience, including team motivation, fostering innovation, and demanding hard work while encouraging fun. The Ultimate Technology Challenge My team and I had worked tirelessly at IBM for two and a half years, breathing life into the Sony PlayStation 3 "Cell" central processing chip. We ordered our lives around the idea of beating Microsoft to market with a Christmas launch. Now Chekib Akrout, IBM's senior vice president responsible for the PlayStation's chip team, told me another customer wanted our secret-weapon, record-smashing PowerPC microprocessor core. It was Microsoft. "How did this happen?" I grumbled through gritted teeth. "Let's just say it was a blockbuster, an offer IBM couldn't refuse, " he answered. Over a billion dollars were involved, spanning the entire spectrum from development to chip manufacturing. "There's more, " Akrout said. "Microsoft wants something very similar to what you designed for Sony but with some unique enhancements, and they want it on the same schedule." He then described the design changes Microsoft needed for a super-aggressive, market-shaking Christmas launch. Akrout didn't blink. It took me a second, but I got the message. My goals were very clear when I joined IBM in the mid 1980s. I wanted cutting-edge microprocessor design projects that really pushed the state of the art. I wanted to lead design teams and leave my mark on the industry. This vision was the focal point of my whole career. Akrout handed me one of the top technology leadership positions in the entire industry and at that moment, I saw the top of the mountain, everything I wanted. Would I have to stake my claim by screwing Sony and extending Microsoft's dominance of digital life? Or could I help them both succeed? --from the Prologue | | SEE IT |
 | Get free shipping on orders over $25! (In-Stock) Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well. Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish.Learn game development concepts from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Develop three complete and exciting games using 2D, 3D and multiplayer concepts Develop and deploy games to the Xbox 360 and the Microsoft Zune While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter. Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0. "An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the 'peeling the onion' approach the author takes, which builds up knowledge from previous chapters." --David "LetsKillDave" Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager | | SEE IT |
 | Fantastic prices with ease & comfort of Amazon.com! (In-Stock) Foreword by Tom Miller Developer, XNA Game Studio Express, Microsoft Corporation Microsoft XNA Unleashed provides comprehensive coverage and solid instruction on how to leverage the XNA Framework to create high quality games for Windows and the Xbox 360. The author shows you how to take full advantage of the many features the XNA Framework provides; you will learn the intricacies of important tasks such as adding sound and music to games, as well as creating, loading, and texturing 3D objects. In addition to providing coverage of 2D programming, the author shows you how to create sophisticated 3D games. All the important topics such as physics, artificial intelligence, and special effects are covered in detail. Chad Carter is the CTO at Robertson Marketing Group. Many Fortune 500 companies use the ecommerce system he architected and developed from the ground up for the promotional business sector. He has been creating DirectX applications since 1996 and has developed games using Managed DirectX. Chad created a 3D locomotive simulator for Norfolk Southern that is used to teach children to obey railroad crossings signals. Chad’s website devoted to the XNA Framework can be found at www.xnaessentials.com. Learn how to install and use XNA Game Studio Express Discover how to build, deploy, and debug games for the Xbox 360 and Windows Examine the XNA Framework in depth: 2D, 3D, sound, input, and HLSL Learn how to create game components and game services Delve into performance tuning techniques Discover how to extend the Content Pipeline Learn how to use the Microsoft Cross-Platform Audio Creation Tool (XACT) to add sound and music to games Create a full 2D parallax side-scroller game Discover how to use sprite batches Learn to make the most of sprite fonts Create 2D components such as splash screens and progress bars Examine the different sprite batch blending modes Discover 2D cel animation Examine the High Level Shader Language (HLSL) in detail covering basic HLSL as well as vertex deformations and post-processing effects Create a full 3D game that includes a 2D radar in the Heads Up Display (HUD), and much, much more CD-ROM includes • All C# examples and source code presented in this book. • Explosion Generator tool for generating explosion animations. Introduction Part I Get Up and Running with XNA on Your PC and Xbox 360 1 Introducing XNA and XNA Game Studio Express 2 XNA and the Xbox 360 3 Performance Considerations Part II Understanding XNA Basics 4 Creating 3D Objects 5 Input Devices and Cameras Part III Content Pipeline 6 Loading and Texturing 3D Objects 7 Sound and Music 8 Extending the Content Pipeline Part IV 2D in XNA 9 2D Basics 10 2D Effects 11 Creating a 2D Game Part V High Level Shader Language 12 HLSL Basics 13 Advanced HLSL Part VI Physics and Artificial Intelligence 14 Physics Basics 15 Finite State Machines and Game State Management 16 AI Algorithms Part VII 3D Effects 17 Advanced Texturing Techniques 18 Special Effects 19 Particle System | | SEE IT |
 | Earn 2% eBay Bucks on qualifying purchases! Backed by eBay Buyer Protection Program. Terms and Conditions apply. (In-Stock) This is the quick, visual, one-stop tutorial for everyone who wants to get maximum fun and entertainment out of their Xbox 360, Xbox Live, and Kinect controller. Gaming experts Christina and Bill Loguidice cover everything Xbox has to offer, uncovering cool features and tools most users won't ever discover on your own. You learn how to get started with Xbox 360 fast network their Xbox 360s and run the media content in their Windows PCs personalize your Xbox experiences find great stuff on Microsoft's Game, Video, and Music Marketplaces get acquainted with your Xbox friends and communities get to know the Kinect controller and Hub, find great Kinect games, and get better at playing them. This book's concise, step-by-step instructions link to callouts of Xbox screen captures that show you exactly what to do. Tips and Notes help you discover powerful new techniques and shortcuts, and Help features guide them past common problems. This book is designed for all 50, 000, 000 Xbox 360 owners: from those wh | | SEE IT |
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