Category: Books - Children & Young Adults
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 | Earn 2% eBay Bucks on qualifying purchases! Backed by eBay Buyer Protection Program. Terms and Conditions apply. (In-Stock) Brand New, Never open, Perfect Condition 5th Edition, Color Printing International edition Softcover and Printed in English ISBN and cover design are difference from U.S. edition Contents are the same as its U.S. edition Not often, the exercise at the end of chapter may difference from US edition.Some book may contain wording, "Not for Sale in USA and Canada" or "Not to be sold or purchased in North America and contains content that is different from its North America version" on the cover just | | SEE IT |
 | Fantastic prices with ease & comfort of Amazon.com! (In-Stock) Martin Wilde's cutting-edge exploration of the creative potential of game audio systems addresses the latest working methods of those involved in creating and programming immersive, interactive and non-linear audio for games. The book demonstrates how the game programmer can create an software system which enables the audio content provider (composer/sound designer) to maintain direct control over the composition and presentation of an interactive game soundtrack. This system (which is platform independent) is described step-by-step in Wilde's approachable style with illuminating case studies, all source codes for which are provided on the accompanying CD-Rom which readers can use to develop their own audio engines.As a programmer with experience of developing sound and music software engines for computer game titles on a multitude of platforms who is also an experienced musician, Martin Wilde is uniquely placed to address individuals approaching game audio from various levels and areas of expertise. Game audio programmers will learn how to achieve enable even better audio soundtracks and effects, while musicians who want to capitalise on this shift in roles will gain a greater appreciation of the technical issues involved, so enhancing their employment prospects. Students of game design can practice these skills by building their own game audio engines based on the source code provided. * Learn from an expert: the author brings a unique perspective to this subject from his experience as both a programmer and a musician* Develop your own game audio engines: the book and accompanying CD-ROM provide easy-to-follow instructions and coding which you can apply to your own game and multi-media projects* Keep up with the latest working practices in this rapidly evolving industry with this essential guide for both game audio programmers and audio artists | | SEE IT |
 | Get free shipping on orders over $25! (In-Stock) This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. Computer animation and graphics–once rare, complicated, and comparatively expensive–are now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL®, 6e, is the only introduction to computer graphics text for undergraduates that fully integrates OpenGL 3.1 and emphasizes application-based programming. Using C and C++, the top-down, programming-oriented approach allows for coverage of engaging 3D material early in the text so readers immediately begin to create their own 3D graphics. Low-level algorithms (for topics such as line drawing and filling polygons) are presented after readers learn to create graphics. | | SEE IT |
 | (In-Stock) Free Worldwide Delivery : Designing Interactive Systems : Paperback : Pearson Education (US) : 9780321435330 : 0321435338 : 01 Aug 2010 : Designing Interactive Systems is the most up-to-date and authoritative textbook in the areas of Human Computer Interaction (HCI), usability, consumer experience and Interaction Design. David Benyon has taken the well-received first edition and remodelled it for the next era of interactive devices and applications. | | SEE IT |
 | Best Price Guarantee! Paypal Accepted. Plus FREE SHIPPING! (In-Stock) If you've ever tried to identify a fish that you've seen while diving or snorkeling, you know how important it is to have an accurate, comprehensive field guide. However, the amount of material that can be printed in a book is limited by practical constraints such as size and weight. Computer software does not suffer from these limitations. That's why when ReefNet decided to create the ultimate identification guide for Caribbean fishes, it decided to do it the high-tech way. Reef Series: Vol. 1 is the most comprehensive scientific reference of its kind. Detailed descriptions, thousands of images and video clips, and a variety of interactive tools make this a truly unique product. Premium DVD - Contains BOTH the DVD video and software (i.e. everything!) One DVD-ROM disc containing all of the above features. This disc can be used in any DVD player or computer DVD drive. System Requirements DVD-Rom or stand-alone player Windows 95, 98, Me, NT4.0 or 2000, XP. 300MB of free disk space. | | SEE IT |
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